- Resources as universal base unit (equipment, people, facilities, materials) - people update resource state regularly and document resource movement through the systems - Task system split into human identification and algorithmic assignment task creation drivers 1. Emergency/Critical needs 2. Waste prevention 3. Routine requirements 4. Community improvements Key Assumptions - Daily time intervals - Measurable resource states - Clear quality metrics - Definable dependencies simulation benefits - Reveals hidden dependencies/bottlenecks - Tests system resilience - Validates labor estimates - Supports planning decisions ```mermaid erDiagram RESOURCE { string id PK string name enum type "equipment|person|facility|material" float functionality enum condition "good|needs_attention|critical" enum readiness "ready|pending|unavailable" float quality json projected_states json constraints datetime last_updated } TASK { string id PK string name string description enum priority "emergency|waste_prevention|routine|improvement" float est_duration_mean float est_duration_std_dev enum frequency "on_demand|scheduled|state_triggered" json trigger_conditions datetime created_at } TASK_HISTORY { string id PK string task_id FK string performer_id FK datetime start_time datetime end_time float duration json resource_states_before json resource_states_after } SYSTEM { string id PK string name json guarantees datetime last_updated } TASK_RESOURCE_REQ { string task_id FK string resource_id FK float quantity json required_state } SYSTEM_TASK { string system_id FK string task_id FK } RESOURCE ||--o{ TASK_RESOURCE_REQ : "required_by" TASK ||--o{ TASK_RESOURCE_REQ : "requires" TASK ||--o{ TASK_HISTORY : "records" SYSTEM ||--o{ SYSTEM_TASK : "contains" TASK ||--o{ SYSTEM_TASK : "belongs_to" ```